|
|
|
|
|
LittleBigWorkshop :
The Pod :
General Discussion :
1.04 UPDATE what is if for?
|
|
|
|
|
|
|
|
|

|
Re: 1.04 UPDATE what is if for?
|
|
dreatern
Zola
Posts: 71
Registered: 11-04-2008

Message 22 of 61

Viewed 2,918 times
|

|
|
With 11MB this may be an update to add new costumers and stickers that will appear in store soon and are not in the game. Everyone must have it to see, even those who not buy... When we buy a costume, we only active it All clients need the 3D model and textures to see that and a update to add is necessary also can have some fix
USEFUL STICKERS 3D & 2D STORE By: @dreatern Location: Africa
|
|
|
|
11-19-2008 08:54 PM
|
|
|
|
|
|
|
|

|
Re: 1.04 UPDATE what is if for?
|
|
ncr100
LittleBigNewbie
Posts: 1
Registered: 11-20-2008

Message 24 of 61

Viewed 2,827 times
|

|
|
1.04 for me has made me more aware of two undesirable behaviors. I just played for a while and noticed the following: * Using Undo in Creator mode requires a network call - slowing down Undo ** I have a slow network connection to my PS3 and when I undo edit, especially after having added a 'community' object to my level, the WORLD / BUSY icon spins for a while. I must wait until the world stops spinning until I can continue with my edits. This takes 15 seconds. Disconnecting from PSN returns Undo to normal high-speed operation. What is so special about Undo that it requires a network request? * Gluing can be un-glued from the ground ** Glue an lob-sided / unsteady material structure to the ground then glue an object to the structure and then resume the simulation. The structure will have un-glued itself from the ground and will fall over. Somehow gluing a pre-fab tree to my crazy wiggly rock platform unglues the platform from the ground. My rock platform was drawn with the square, dragged around.
|
|
|
|
11-20-2008 12:39 AM
|
|
|
|
|
|

|
Re: 1.04 UPDATE what is if for?
|
|
Stage6_Yo
LittleBigNewbie
Posts: 19
Registered: 11-12-2008

Message 25 of 61

Viewed 2,788 times
|

|
|
Maybe its HOME! 
|
|
|
|
11-20-2008 01:59 AM
|
|
|
|
|
|

|
Re: 1.04 UPDATE what is if for?
|
|
STS_bbonds756
Frida the Bride
Posts: 138
Registered: 11-12-2008

Message 26 of 61

Viewed 2,635 times
|

|
ncr100 wrote:
1.04 for me has made me more aware of two undesirable behaviors. I just played for a while and noticed the following: * Using Undo in Creator mode requires a network call - slowing down Undo ** I have a slow network connection to my PS3 and when I undo edit, especially after having added a 'community' object to my level, the WORLD / BUSY icon spins for a while. I must wait until the world stops spinning until I can continue with my edits. This takes 15 seconds. Disconnecting from PSN returns Undo to normal high-speed operation. What is so special about Undo that it requires a network request? * Gluing can be un-glued from the ground ** Glue an lob-sided / unsteady material structure to the ground then glue an object to the structure and then resume the simulation. The structure will have un-glued itself from the ground and will fall over. Somehow gluing a pre-fab tree to my crazy wiggly rock platform unglues the platform from the ground. My rock platform was drawn with the square, dragged around. this undoing recall to the newtowrk has always been there. Thats why everytime time the servers are alittle unstable I just sign out of the PSN when Im creating and its 100x faster... Hope that helps
|
|
|
|
11-20-2008 05:23 AM
|
|
|
|
|
|
|
|

|
Re: 1.04 UPDATE what is if for?
|
|
T-Dubs1253
LittleBigNewbie
Posts: 3
Registered: 11-05-2008

Message 28 of 61

Viewed 2,596 times
|

|
|
Since the update I cannot log on to the LBP servers. I can still log on to the PSN, but I am unable to get in LBP. Anyone else experiencing this?
|
|
|
|
11-20-2008 05:51 AM
|
|
|
|
|
|
|
|
|
|
|
|
|
|