Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-19-2009 08:44 AM
CLASSIC ARCADE GAMES
AUTHOR: Silverpanther
DIFFICULTY: [Easy]
POSITIVES: You faithfully recreated some of the best games of all time. I particularly liked the Pacman level. It was clever how the points were lined up with the yellow dots like the real game. They were all faithful tributes and had easy to understand controls. The mechanics of the games' gameplay worked pretty much perfectly. The Gradius remake wasn't as good as the other big remake, but that doesn't matter. This level was good.
NEGATIVES: The decoration was sorely lacking, though I kind of expected it because you probably used complex, thermometer-eating mechanics for the games. The Breakout controls were sluggish--when I moved it would take two or three seconds to actually move. You might not be able to fix it because of the style of controls/mechanics you have, but I thought I'd let you know.
NITPICKS: You can easily defeat the boss in the Gradius stage just by not stopping in shooting.
SUGGESTIONS:
-Try and improve the decoration, if the thermometer isn't full yet.
-Work on the gameplay mechanics if you can. They were too slow for my and probably most other player's liking.
NOTES: I'd like to know how you used the jetpack to move the different ships/vehicles.
OVERALL RATING: 4/5 stars
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-19-2009 08:58 AM
VR TURRET DEFENSE
AUTHOR: Rival_31
DIFFICULTY: [Hard]
POSITIVES: This was a nice little survival challenge. It was built well and I liked the idea of having a few practice dummies to try and calibrate your shots. The interval between turrets respawning was pretty good, not too long so as to become boring and not too short so as to become extremely, frustratingly difficult. You had a good use of the VR MGS materials. A little bit more variety in backgrounds couldn't hurt (look at my Bitter War levels for an example.)
NEGATIVES: For some the difficulty will simply be too much. It was almost extremely hard, especially with the varied enemy types that were a little hard to keep track of. What I mean by that is that it was difficult to remember which enemies did what, what their shooting pattern was.
NITPICKS: Perhaps you could put 'survival challenge' in the title.
SUGGESTIONS:
-Make a more varied background.
-I can't believe I'm saying this, but tone down the difficulty a little. It seemed like you had a randomizer determining which enemies appeared, so I don't know how much you can cut it down.
NOTES: None
OVERALL RATING: 4/5 stars
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 05:23 AM
The Last Stand
AUTHOR: TheRougeAssassin
DIFFICULTY: [Easy]
POSITIVES: Not much to speak of here, fair enough it was playable, but there was nothing that stood out for me. Too bland and uninteresting.
NEGATIVES: To begin with you used too many Mm created objects. Also, you used far too much dark matter, a real eyesore. The flame area where you can use the jetpack to get through, you can easily bypass the challenge by flying under it.
NITPICKS: You can easily bypass the boss.
SUGGESTIONS:
- DARK MATTER - Use this only when needed. I think I speak for many people when I say that the dark matter is a tool, not a material to build land with.
- ORIGINALITY - Use less Mm objects in your levels. Originality always scores highly with me.
- FLAME AREA - Extend the edges so that there is no way to bypass the challenge.
- BOSS - As above, devise some way of stopping sackboy from progressing unless you finish the challenge of beating the boss.
NOTES: This level needs a lot of work.
OVERALL RATING: ![]()
| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 08:40 AM
ISA Obstacle Course
AUTHOR: CuPcAkEMoNsTeR
DIFFICULTY: [Medium]
POSITIVES: This was a good, challenging level. I liked how you managed to spring a few suspires like the spikes near the beginning, you can miss them if you look ahead, but I rarely do that
. This levels has huge potential to be a racing level.
NEGATIVES: Thankfully I disabled the option for community photos and at the beginning of this level is a prime reason why. Please do not force unnecessary pictures onto players. Another gripe was the huge amount of dark matter that you used. Personally dark matter is a tool not a landscape material.
NITPICKS: The heavy use of the dark matter made some areas darker than they need to be. Also there were many music boxes that were visible along with visible magic mouths.
SUGGESTIONS:
- DARK MATTER - Please only use this 'material' as a behind the scenes tool, it really is an eyesore and as stated, darkens areas that really could do with the light.
- VISIBLE MUSIC BOXES/MAGIC MOUTHS - Simply hide them. Behind the scenes items such as these should stay behind the scenes.
- PHOTO BOOTH - Fair enough adding these at certain points in the level, but only where you can capture the players sackboys/girls so they can pose. Not of logos that will be of no use to the player.
- RACING LEVEL - Like stated above this could be a great multiplayer racing level. Put in race gates and also mention this in you description. But make sure you can complete the level to get at least a few points from the race.
NOTES: The racing level suggestion I cannot emphasize enough with the time limit, as I have seen levels in which it is impossible to finish without running out of time.
OVERALL RATING: ![]()
![]()
| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
[ Edited ]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 09:40 AM - last edited on 04-20-2009 09:41 AM
Ninja Warrior
AUTHOR: CuPcAkEMoNsTeR
DIFFICULTY: [Medium]
POSITIVES: There were a good variation of challenges in this level, however one did have a big flaw. Theming, while not the best I have seen, it was adequate. It was good that you added a race to this level as I think that without it the level wound not be as good.
NEGATIVES: The obstacle that has you grabbing on to a rectangular sponge needs looking at as if you fall or are unable to reach the 'safe' grass area, you re-spawn without the chance of finishing the level.
NITPICKS: Well the main nitpick I have here is why you put six unnecessary keys at the end of your level?
SUGGESTIONS:
- OBSTACLE PROBLEM - Consider either using an emitter to produce the grabable object so that if you do fall into the gas you can then still have a chance at finishing the level. Or even change the rectangle shape to a circular one (not too big mind) as this would make it less likely that people will not finish the level.
- USELESS KEYS - Simply remove them. The serve no point unless you lock your levels. You also have six keys but only three other levels. I hope you are seeing my point here.
NOTES: An OK level that does require some tweaking.
OVERALL RATING: ![]()
![]()
| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 02:31 PM
A KNIGHT IN A CASTLE
AUTHOR: Zelisius
DIFFICULTY: [Medium]
POSITIVES: I truly liked this level. It was well built, nothing fell apart on me and everything worked, I think, the way it was supposed to work. You had good obstacles and objects, but the gameplay was a bit iffy as I'll explain. The decoration inside the castle was decent, better than some but not as much as others. Perhaps you could improve upon it a bit. I liked the overall structure of the level, it felt very much like a medieval castle. The touch of the lowering drawbridge, while common in a lot of levels now, was pretty good.
NEGATIVES: The decoration outside the castle, especially at the beginning, was woefully not on par with the rest of the level. At the beginning you just run and pull a switch to lower the drawbridge. Make it something interesting. Have us climb an external tower or something more original than just running in a straight line and then pulling a switch. Also, about the gameplay: it kind of grew stale quickly. There were too many sets of stairs in the beginning of the castle and they all looked the same. Try to make each part of your level stand out from all the rest.
NITPICKS: The beginning was slow.
SUGGESTIONS:
-Improve the gameplay as suggested. Take out some of the stairs and make the beginning (lowering the drawbridge) more challenging and interesting.
-Improve the decoration as stated. Add more visual touch to it.
NOTES: None
OVERALL RATING: 4/5 stars; [Not hearted or author-hearted]
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 02:38 PM
The Forbidden Castle: Part 1
The Forbidden Castle: Part 2
The Forbidden Castle: Part 3 *Still in planning stage*
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-20-2009 03:46 PM
Yes, thank you for the reviews. I will make these changes ![]()
Can you try my brother's levels his name is torak6780 Thank you mnimmo and gocubsgo !
Ok ill be member of your review group but I will not be able to review very often because i'm busy and you guys are way better at it.
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-22-2009 02:30 PM
LBPGOLFNA--DRIVING RANGE
AUTHOR: rickelchilango
DIFFICULTY: [Simple] (not a bad thing)
POSITIVES: The decoration was excellently done, the clouds were perfect and the trees and flowers and golf balls all over were very good and contributed well to the aesthetic. It felt like a cartoony style and I liked it, it was very well done. I liked the concept of the power bar with the different lights, and rewarding you with points for grabbing it at the right time. The two golfers above you hitting golf balls was a really nice touch, I enjoyed that immensely. I liked that the mechanics worked perfectly, not needing to have a reset button or anything. It all seemed professionally done.
NEGATIVES: There's not a whole lot I can say bad about this level. Perhaps make it longer? I'm not sure how much thermometer all the swing mechanics take up, and the different 3D decorations take up quite a bit, but I felt like you could have made it longer somehow.
NITPICKS: It seemed like the green light stayed on a bit longer than the other ones.
SUGGESTIONS:
-Try and make it longer, if you can. Use one less material or something. Couldn't you make the grab-power-sponge the green sponge you already have instead of the one you have it on? That can save a little bit of thermo.
-See if the green light stays on longer than the others for some reason.
NOTES: I forgot to heart this and I'm leaving in about three minutes, so I can't go back on right now and heart it, so I will do that tomorrow or later.
OVERALL RATING: 5/5 stars; [Hearted and Author-Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
- Mark as New
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-22-2009 07:34 PM
PIMP YOUR TRUCK MOD SHOP
AUTHOR: TSFRJ
DIFFICULTY: [Simple]
POSITIVES: The mechanics of the level were very detailed and nice. I liked that they worked perfectly; I can't tell you how many levels I've played whose mechanics break within a few seconds of starting. For that, good job. There was a surprising variety of different adjustable pieces and additions to trucks. Glad that you included examples of what each could do and looked like. That's a plus in my opinion. Show the player what you're giving out; I like that. The different large trucks were greatly detailed and looked very nice, especially the stage truck. I'm surprised you could fit all that into just that space.
NEGATIVES: There's no decoration. Dark matter runs rampant visibly throughout the level, which is a no-no. There could have been clearer instructions as to what to do; I messed up a few times and had to restart. The gameplay was nonexistent, except run along and look at the trucks; although they are nicely detailed, you can only drive them for a limited space and you just go over the flat floor while doing so. Basically, there's not a whole lot to do.
NITPICKS: The stage truck was way too hard to operate correctly. Whenever I kept jumping on the left-side control panel, the switches kept turning off.
SUGGESTIONS:
-Add decoration if the thermo allows for it.
-Hide the dark matter. Put metal or some other material already in use in the level instead of ugly dark matter. It's a good tool, not so much a good material.
-Perhaps expand the stage truck to allow for space for operating the switches.
-Add some hills or something to break up the monotony.
NOTES: None
OVERALL RATING: 4/5 stars










