Re: The LittleBIGR eview Group [Reviews Only]
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04-28-2009 02:55 PM
Donkey Kong Country 4: Level 1-1
Author: Dr_Vab
Difficulty: Easy
Good: Unique ideas, good system for secrets, well decoraed enemies
Bad: The boss is way too hard as well as having a flawed mecanics, almost no decorations or irrelevent decorations (a skull on the treehouse wall?), darkmatter visible
Nitpicks: The barrels worked kind of weird, the use of basic materials didn't work well, didn't feel very DK-ish
Suggestions: Hate to be a jerk here, but IMO this level needs to be totally re-tooled, it felt way too much like someone's first level (which I suspect it is)
Rating:
OVERALL RATING: ![]()
(1.5, I rounded up) Not hearted
Sorry for being harsh, it may be the fact that I'm sweating like a pig because it's 85 freakin' degrees outside. And the fact that every few hours I have to turn off my computer to prevent it from overheating.
Re: The LittleBIGR eview Group [Reviews Only]
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04-28-2009 03:58 PM
THE TEMPLE OF SACK RA
AUTHOR: siamesedreams
DIFFICULTY: [Medium]
POSITIVES: The level had a nice flow to it: you really never got bored of the obstacles or things to do. You had a nice variety of tasks and challenges, and overall it appeared you at least thought it out partly and didn't make up everything on the fly. I especially liked the golden path part, that was clever and something I haven't seen in a while. The ending of the level was really the best part, especially because of the swaying bridge. However, the bridge's falling fire came at the wrong time on the other end.
NEGATIVES: You had almost no decoration at all. There were a few leaves here and there, but for the most part it was just blank material. Come on! Get creative! Put something nice in your level for the player to see while they're completing the obstacles and challenges. It really does enhance the player's impression of the level. Also, you didn't have a very high level of polish. I saw rough edges (figuratively, not literally--I know temples are supposed to have rough edges).
NITPICKS: I'm not sure if everyone will know which movie the Temple of Doom is. I know which it is, but I'm not sure how many people do.
SUGGESTIONS:
-Improve decoration.
-Polish, polish, polish.
-Perhaps change the timing of the falling fire on the swaying bridge.
NOTES: None
OVERALL RATING: 3/5 stars; [not hearted or author-hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-29-2009 02:04 PM
SACKSQUATCH!
AUTHOR: jonb1388
DIFFICULTY: [Medium]
POSITIVES: The beginning was very nicely done, moody and brooding. It felt like a forest, and that's exactly what you want to do with a level. Make an atmosphere the player can be drawn into, and it contributes very well to the overall feeling of the level. The falling leaves were a very nice touch, I have to say. The sacksquatch jello wrestling the bear was something very original and funny; points to you for making a creative backstory, unlike a lot of other levels that recycle the same old thing over and over. There was a good variety of obstacles in the level. I love the waterfall made of glass squares or circles with blue lights attached to them, that was very well done.
NEGATIVES: The decoration was not all that good. I feel like I've said it a million times (and I probably have--soon, at least) that a good-looking level makes a better impression on the player than a bad-looking one. The level was pretty short overall. The trees at the beginning, all of them I think, were Mm-made trees. Like a lot of other people have said and say, don't use a lot of Mm objects in your level.
NITPICKS: The level came to a pretty abrupt end after the waterfall.
SUGGESTIONS:
-Beautify your level.
-Take out the Mm objects. Make your own trees. I know how hard it is to make trees, but keep on trying and you'll get it down to a science.
-Add a little bit more attention to detail.
NOTES: None
OVERALL RATING: 4/5 stars; [hearted]; [not author-hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-29-2009 05:23 PM - last edited on 04-29-2009 05:25 PM
Re: The LittleBIGR eview Group [Reviews Only]
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04-30-2009 10:59 AM - last edited on 04-30-2009 11:37 AM
Soaring With The Wind
AUTHOR: Ryukofdeath [Hearted]
DIFFICULTY: [Easy]
POSITIVES:
The level was constructed well and had a few unique touches. The first being this level has an excellent concept with the gusts of 'wind', which would not have worked at all if they had not been invisible. The domino effect was a nice touch, along with the four piece picture puzzle shortly afterwards. Now elevators come in different shapes and sizes, and even though I have heard of the 'wheel' elevator, this was the first time I had seen one implemented in a level, and its works like a charm, and looks good too.
NEGATIVES:
Not a whole lot to pick up on in this level, although I would say that there was a lack of overall decoration.
NITPICKS:
At the four piece puzzle, the blocks can get wedged between the roof and blocks already in place. While it does not hinder you from completing the task it does edge it on the 'can get annoying' side.
SUGGESTIONS:
- DECORATION - A bit more decoration here and there would not go amiss.
- HEADROOM - At the four piece puzzle, there did seem that there wasn't much room to maneuver the blocks in. I did manage this task, but not without difficulty. Consider raising the roof to allow more room.
NOTES:
Overall this level is well constructed, with those nice hints of uniqueness. However, personally, this level lacks any sort of replayability, which is why it was not hearted. However you have put a lot of effort in this level, so to compensate an author heart is on its way.
OVERALL RATING: ![]()
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| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-30-2009 12:23 PM - last edited on 04-30-2009 12:25 PM
Sack Doom: Attack Of The Spider Queen
AUTHOR: Nalhutta
DIFFICULTY: [Hard]
POSITIVES:
I will agree with the author that this is a hard level, which is good for someone looking for a challenge but don't expect much in the way of eye candy. Yes, the level was playable but not much more past that. The music choice was OK for the level.
NEGATIVES:
Unfortunately, I did not get a good first impression when entering this level, and as time went on it did not get any better. The overall decoration was poor, I never felt as if the level was run by spiders.
NITPICKS:
I had a problem with the camera zones in the area where you need to 'touch the moon' as the camera (thanks to the cz's) would not stay still.
SUGGESTIONS:
- CAMERA ZONES - At said moon area take out the camera zones as for me they are just not necessary.
- DECORATION - Consider changing the materials to make the level look and feel like a spiders lair. Use sting for the webbing.
- BOSS - As you can easily avoid the boss in this level consider only activating the boss after sackboy has passed a certain point and close off the way he came with a door.
NOTES:
Although this is a hard level to complete, the decorative side of affairs leaves a lot to the imagination.
OVERALL RATING: ![]()
![]()
| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-30-2009 12:53 PM - last edited on 05-01-2009 01:16 AM
Planet Big Little: The Beginning
AUTHOR: TheRougeAssasin
DIFFICULTY: [Medium]
POSITIVES:
Well the level is playable and some people may enjoy it. I appreciate the amount of effort you have put into this level, especially getting a working boss. However I review the level as a whole and unfortunately this level lack a lot of 'oomph'.
NEGATIVES:
Not a very good first impression i'm afraid. There was a huge void to the left of the beginning, which left the start of the level feel 'empty'. The whole level was a miss-match of different, un-coordinating materials. A big fail in this level is the fact that at the boss you can get stuck at the checkpoint (pic) which renders the level un-finishable, if you do get stuck.

NITPICKS:
The level overall had an assortment of materials included, this does not go very well. Also after the long fall (near the boss) the magic mouth text was moderated.
SUGGESTIONS:
- FILL THE VOID - A the beginning of the level, try to do something to fill the blank area to the left, even if you just put, say a building there. Just something so that it does not look bare.
- MATERIALS - Stick to a theme when using materials, and also a limit of say 3-4 different (but similar) materials.
- MODERATED TEXT - Simply remove/replace offending word.
- STUCK - Simply move said checkpoint (pic) enough to the right so that the player can (if they get stuck) move to the left and then behind the checkpoint to continue.
NOTES:
A playable level, but you can get stuck at the boss, which can, and does, get annoying.
OVERALL RATING: ![]()
![]()
| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-30-2009 01:34 PM - last edited on 04-30-2009 01:36 PM
Conflict Resolution
AUTHOR: Pendrake [Hearted]
DIFFICULTY: [Medium]
POSITIVES:
It's always a bonus for a level to have a custom icon, even if it does creep me out a bit
. Loved the 'beach drop off' beginning to the level, even though you could cover the rollers. The mine field was a nice touch but 'could' be changed to make it more interesting. I also loved the searchlight area with and the inclusion of your own tank. Was nice to see a different view of an helicopter for a change. They are usually side-on.
NEGATIVES:
At the beginning of the level you can see the rollers that the boat is on. Also at the last boss, even after you defeat it, the left turret fails to stop shooting, and can be annoying if it has stopped when it's reached the floor.
NITPICKS:
The alarm lights at the first building are all moving in the same way, it would look better more randomised. Also at the tank area, I know you have the camera zone pointing at the light but consider putting a magic mouth near the end (where the doors that you disable are) saying that you need to take the lights out in order to continue.
SUGGESTIONS:
- MINEFIELD - Like I said this area could be changed so that it would be harder to spot where the mines are (to make it more interesting) blend the wood in to the floor. However to compensate for the increase in difficulty put an infinity checkpoint just before the area.
- ALARM LIGHTS - Change these so that they go at different speeds, to make them more randomised and less uniformed.
- BOSS TURRET - Take a look at the mentioned turret, and see if you can fix it so that it stops firing when you have defeated the boss.
- BEGINNING - Consider covering up the rollers, just to make the look of the beginning better. Don't make it too high as to obstruct the 'waves'.
NOTES: A good effort for a level. Although no real replay value, an author heart is on the way just for the effort.
OVERALL RATING: ![]()
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| [Not Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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04-30-2009 04:17 PM
LITTLEBIGRAMPAGE-ROYAL RUMBLE V.1.0
AUTHOR: OtakuD
DIFFICULTY: [Easy]
POSITIVES: This level was really fun, simple and straightforward, but really fun. It was so fun, in fact, I'm willing to overlook the fact that nearly all objects in the level are made by Mm. I'll also overlook this because it was amazingly fun destroying everything. The tank/destroyer/vehicle worked really well. I enjoyed the vertical spinning missile attack, though it didn't always work (see below). The level had a good length, taking into consideration that you plan to make sequels. It was surprising how well the score-bubble-machine worked perfectly.
NEGATIVES: The use of so many Mm objects, even though the level was very fun, will turn a lot of diehard, hardcore players off to it. I'd suggest maybe making your own versions of them, keeping similarities between them and yet making them your own.
NITPICKS: Sometimes the spinning missile attack would land awkwardly and the flipper/ramp on the outside of the vehicle would break, thus rendering the vehicle stuck and immovable.
SUGGESTIONS:
-Cut down on Mm objects.
-Make the vehicle unbreakable or at least as close to unbreakable as you possibly can.
NOTES: I forgot to heart this, but I will the next time I go into LBP.
OVERALL RATING: 4/5 stars; [hearted and author-hearted]
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04-30-2009 06:53 PM
JOURNEY INTO THE MOUNTAIN
AUTHOR: Ollboy66
DIFFICULTY: [Easy]
POSITIVES: I liked the level. The Solid Snake scene, although a little bit short to be honest, was a nice little addition. It didn't fit the level's theme well, but it was nice. Also nice was the addition of a coherent backstory, unlike a lot of levels that have 'h4h' in their title. The mad mountain men were funny enemies. They were extremely easy because they occupied only one plane, but they were still cool and creative. The cable car was nice as well. Having it knock over Link was a very nice touch indeed.
NEGATIVES: The level was kind of barren. You used pretty much only one material and there was no decoration to speak of, or at least any decoration in general. I'm kind of getting tired of saying this and I'm sure everyone else is tired of hearing me say it, but please, give players something nice to look at. Yes, it takes a long time to find the right theme and mix of materials and shapes but if you keep working at it eventually it will come. The level was also pretty short as well.
NITPICKS: When you knock over Link it could have done with a screaming sound effect as he dropped.
SUGGESTIONS:
-Beautify the level. Simple and straightforward, give people something nice to look at while they're playing your level.
-Make your enemies more than one plane or at least force the player into the plane they're in.
-Add some more overall detail.
OVERALL RATING: 4/5 stars; [not hearted or author-hearted]










