Re: The LittleBIGR eview Group [Reviews Only]
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05-05-2009 04:23 PM
The unzipped
By: Sonicboom73
Not hearted or author hearted
Easy difficulty
Good: I liked how the shelves when you first came in were arranged, they gave me a Chibi-robo/Gamecube platformer vibe, which is good. The unzipped themselves were cool, they provided variety for enemies. The bomb one was pretty funny. I also like the horror parody feel of the level, like the elevator.
Bad: Way too short, when I started to really enjoy it, it ended. I also saw a lot of thins that should be hidden, like the ground.
Nitpicks: The amount of decoration took a nose dive early on.
Suggestions: Make it end less suddenly.
Add more decorations all over, not just at the start.
Make more! I like this level, it ended too soon.
Fix the gas unzipped, it's kind of hard to kill.
Overall: 3 stars
Re: The LittleBIGR eview Group [Reviews Only]
[ Edited ]
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05-06-2009 09:07 AM - last edited on 05-07-2009 01:00 AM
The Glorious Matter Transformation
AUTHOR: Elguerogigante
DIFFICULTY: [Extreme]
POSITIVES:
In all honesty my first impression of this level was not very good as it was extremely bland, that was however until I delved a little deeper, and wow what a challenging level. The overall feel was great, although it could have done with extra sound effects here and there. I love the way you made that springboard along with the cog, very unique touch.
NEGATIVES:
Again am struggling to find much wrong with this level, although I would say to have a look at the way you distributed the checkpoints. As the point is that there where infinity checkpoints should be, you have instead a normal checkpoint, and vica versa.
NITPICKS:
The pistons were visible right throughout the level. Doesn't do much for the overall look of the level.
SUGGESTIONS:
- CHECKPOINTS - Consider changing how you distribute your checkpoints as there seems to be no logic behind their placements. Personally you have normal checkpoints where infinity ones should be and vica versa. Either that or change all checkpoints to infinity ones.
- VISIBLE PISTONS - I do believe that the overall look of the level would be improved if you were to hide all the pistons.
NOTES:
An enjoyable yet challenging level that requires a lot of concentration. The level revolves around the main form of transport, which is a mine cart.
OVERALL RATING: ![]()
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| [Hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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05-06-2009 07:40 PM
JURASSIC PARK: THE LOST WORLD PARTS 1-3
AUTHOR: DRLONG
DIFFICULTY: [Hard]
POSITIVES: From the beginning of the first level, I knew I would like this series. Everything had an exquisite attention to detail and decoration. The stegosaurs and ankylosaurs in particular were very well done, with nice attention to the spikes on their backs. The vehicles looked just like the ones from the movies, which is a good thing. Overall the tasks in the levels were very good. I especially liked the second level's T-Rex or other giant dinosaur chase, specifically how the legs even moved up and down to mimic actual running. Everything was well built and the lighting and music were suitable to the theme.
NEGATIVES: I can't say too much bad about this level. There was good attention to detail, although it could have used a little bit more polish. I personally think the trailer at the end of the first level should have a door that stays closed so as to prevent the player from exiting. I exited early and the platform to get on had disappeared, so I had to restart. Also I kind of thought the third level was unnecessary; not that it wasn't good, though.
NITPICKS: The third level could have done with more T-Rex mother attacks, other than just the one full-blown chase.
SUGGESTIONS:
-Polish a little bit more than what's already there.
-Fix the trailer somehow so the player can't escape prematurely.
-There were surprisingly few dinosaurs other than the T-Rex mom and baby.
NOTES: I reviewed them all compositely, because they are a continuing series.
OVERALL RATING: 5/5 stars; [all hearted]; [not author-hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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05-09-2009 12:33 PM
LITTLE BIG GOLDBERG MACHINE
AUTHOR: Kemakill
DIFFICULTY: [Simple] (not a bad thing)
POSITIVES: The level was very long, which is both a good and bad thing (see below for bad). I usually like levels to have a nice length to them, no shorter than five minutes, unless it's a really good survival challenge. Your level lived up to this. I was surprised by how much you crammed into this level. Everything worked perfectly even though it kind of looked like it wasn't going to. This extends back to the first negative (again, see below). I had fun playing this level, albeit it got a little stale as the level wore on.
NEGATIVES: There was a remarkable lack of polish in this level. There were rough edges everywhere, and I mean everywhere. I'm not trying to be mean, but I'm just saying what I saw. There wasn't even a background a lot of the times. More decoration would definitely not go amiss in this level. Sure, you used a variety of materials and you had a good length, but what's it worth if it doesn't look up to par? Also, the level dragged on about two-thirds through. It got tiring and stale holding R1 for a very long time.
NITPICKS: This level didn't seem very Rube Goldberg-y. What I mean by that is for the most part you were just flying around all over the place, not actually doing the complex things to achieve a simple thing that Goldberg was famous for.
SUGGESTIONS:
-I can't believe I'm saying this, but maybe shorten the level a little.
-Add more decoration, well, everywhere.
-Polish, polish, polish. There were too many rough edges in this level.
NOTES: None
OVERALL RATING: 3/5 stars; [not hearted or author-hearted]
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05-09-2009 06:32 PM
LBP WRESTLING
AUTHOR: TOWERS_85_87
DIFFICULTY: [Medium]
POSITIVES: The attention to detail in this level was remarkable. The whole concept, while I had seen it before, seemed very fresh to me. The execution of the wrestling concept in this level was also better than I've seen before, so good job on that. The Sackster was very well detailed and decorated, and for that matter so was the final boss. Everything just seemed to click in this level, from the obstacles to the other gameplay to the visual and aesthetic style. I'm glad I got to play this level, it was simply that good.
NEGATIVES: There's not a lot of bad things I can say about this level. There were a few small areas that were relatively undecorated, by the rest of the level's standards. At the boss fight it was difficult to get the brains on the underside of the boss's forearms, frustratingly so. It took me more than several tries to get each one; it seemed like if you got them without much effort it was just luck of the draw more than skill.
NITPICKS: I'm not exactly sure how, at the end of the boss fight when the boss is gone, that you get the score bubbles at the very top.
SUGGESTIONS:
-Improve the sparsely decorated areas; they were few, but they were there.
-The level was a tad short. Try and make it longer or make a full-blown sequel.
-Look into the issue with the point bubbles and the boss.
NOTES: None
OVERALL RATING: 4/5 stars; [hearted]; [not author-hearted]
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05-11-2009 07:10 AM
L.B.P.D.
AUTHOR: RandomBeast
DIFFICULTY: [Easy]
POSITIVES: The level of decoration was adequate, but merely that. You had enough lighting in the level, which is a positive because many levels don't have enough occasionally. I think I might be a culprit of that, actually. This, on all levels and appearances, is a first-time level, because there are plenty of things wrong with it that eventuall you'll come to learn to not do. This is why I'm going to be easy on you in this review. Now if this was, say, your fifteenth level, I would be a lot more harsh.
NEGATIVES: There's a lot wrong with this level. To be perfectly, frankly honest, it looks like it was put together in a day. The story was simple at best. The level of polish was not very good at all. The way you destroy and capture the thief at the end is half-baked. I'm not trying to put you down, really I'm not, but I'm just trying to say that you have a lot of things to work on and that could be vastly improved.
NITPICKS: Some magnetic keys and switches were visible. Always make these invisible.
SUGGESTIONS:
-Improve the story.
-Spend more time on your level, taking the time to pay more attention to detail and polish.
-Have more interesting gameplay.
NOTES: These forums are a great resource for new creators. Use them to your advantage, ask questions, just keep on learning. I'm not trying to put you down with this review, but instead let you know what is wrong with your level that could be improved upon.
OVERALL RATING: 2/5 stars; [not hearted or author-hearted]
Re: The LittleBIGR eview Group [Reviews Only]
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05-12-2009 06:07 PM - last edited on 05-15-2009 04:47 PM
The Green Tutorials
AUTHOR(PSN): Adaman32
DIFFICULTY: [Easy]
LOCATION: Maine
PROS:
There are various types of levels in LBP. Depending on the type, one gets into that mindset and then reviews. This is a tutorial level. It teaches how to use the Metal Gear Solid (MGS) downloadable content (Paintinator and paint switch) against creatures with ease. The other two topics are how to create a vehicle and the use of sounds and switches. The use of three separate paths brings a sense of order to the level. This is a must factor for any tutorial. The constant color pattern, music, sounds and funny remarks makes this level enjoyable.
CONS:
Its hard to compare any tutorial to the ones in LBP. Regardless one must do so to strive for the closest thing to perfection and surpass it. The leprechaun in the level should be animated. There are no decorations or cinematic objects within the level.
SUGGESTIONS:
Adding decorations such as flowers, plants and small bridges can simulate a meadow/countryside where one would expect a leprechaun to roam around as Hollywood as makes us belief. This can heavily accentuate the fantasy ambiance the creator seems to want to portray. The leprechaun's body could be outlined (cut into shape) so it looks more like a real character. He can even float up and down with a piston (invisible) and activate a chime sound when the player is near. Utilizing ceiling lights, a rainbow (synonymous with leprechauns) may be recreated at the end of all three paths. Be more specific on the level name and description so players know what they are going into. Also, add one "player proximity sensor" at the beginning of each path. The radius of the sensor should be just large enough to keep the players safe on the elevator thus avoiding getting them mistakenly trapped while reading the path's description. The author has the talent to pull all of this off and make it a great tutorial. The leprechaun has potential to be used for future levels if enhanced.
OVERALL STAR RATING: 3/5
[not hearted or author-hearted]
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05-13-2009 07:25 AM
The Obstacle Race
AUTHOR: shimsok
DIFFICULTY: [Medium]
POSITIVES:
In all fairness this wasn't anything different to many other 'obstacle' levels. It was playable, a lot more than most levels, but not much besides.
NEGATIVES:
Well there was no real 'direction' in the level. It was really just a mish-mash of obstacles that seem to be put together without much thought. There are areas, in which you can become stuck, causing you to use the try again option. Not good. Also in the description you mentioned that if anything causes the player to not be able to finish, then just restart the level. Another no-no.
NITPICKS:
Some of the winch lifts were tricky to reach.
SUGGESTIONS:
- DESCRIPTION - Change it to not include the restart the level line. As this should not happen. You are supposed to check this yourself, to make sure there are no faults in your level, not just tell the player to restart.
- STUCK - Make sure there are no places where the player can get stuck. Mainly at the area were you have bombs, which are not impact ones. Put spikes in there instead.
- PLAY TEST - This is the main one for this level. Play test any level you make, as much as you can. Test specifically for failures. As that line I have named in the description should not be there on any level.
NOTES:
Playable, but there is a lot of work to be done.
OVERALL RATING: ![]()
| [Not Hearted]
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05-13-2009 07:18 PM
THE ANT PILE
AUTHOR: Captain_Waffles11
DIFFICULTY: [Easy]
POSITIVES: I liked the concept, it was something I hadn't seen before. That's rare to come by in LittleBigPlanet these days; so many people use the same tired theme and storyline and look over and over and over again, it all blends together to become 'meh'. Glad you went a different route with this. The glass slides were very well put together and it reminded me of one of the Media-Molecule-made races in the Wilderness where you slide down different glass slides.
NEGATIVES: Sadly, this level didn't live up to how good its concept could make it be. The glass slides were truly the only innovative or interesting feature of the level. Otherwise there was no decoration and a low level of polish indeed. This can be easily improved by just taking a few more hours to beautify your level. The backgrounds were decent enough, though. The gameplay was adequate, but you could do better than adequate.
NITPICKS: I don't know if this was intentional or not, but the finish gate at the end of the level is stuck through the middle of the floor. You probably want to fix that.
SUGGESTIONS:
-Improve the level of decoration immensely.
-Polish, polish, polish. Take a few extra hours or days to beautify your level. Go the extra mile and people will rate your level higher.
-Have a higher variety of gameplay as well.
NOTES: None
OVERALL RATING: 3/5 stars; [not hearted or author-hearted]
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05-14-2009 06:11 PM
LBP WRESTLING 2: ICON
AUTHOR: TOWERS_85_87
DIFFICULTY: [Hard]
POSITIVES: I had rather high expections for this level because of the quality of the first one, and boy did you deliver. The storyline was well crafted, especially the two small wrestlers who are supposed to be 'challengers'; I'll let everyone else find out for themselves what happens. The parts with the shadowy wrestler and the giant truck chase and the flaming shopping carts all just flowed and looked great as well. There were some sparse areas in terms of decoration, but the materials were used well enough to cover that up. The gameplay was very good and the final boss fight worked perfectly. Plus this boss fight was much better in terms of creativity and structure than the first one.
NEGATIVES: This really should go in nitpicks, but I'm going to put it here anyways because I already have a nitpick. There seemed to be a few lapses in grammar and good spelling. The first time I noticed it was in the description with 'champship' and then it just seemed to continue through the level. It doesn't diminish the experience too much, but it's kind of anti-climactic. Also if I could suggest to remove 'damned' from one of the speech bubbles; it may get moderated, just warning you. Perhaps you could change it to 'condemned'.
NITPICKS: The part at the very beginning where you have to stand in the front seat to open the trunk didn't work for me, even after a few restarts.
SUGGESTIONS:
-Fix some of the grammar and vocabulary in the speech bubbles that somehow went amiss occasionally.
-Some areas had a lack of decoration and polish. What springs to mind is to the very left of the level where you have to hop up platforms in different planes to reach the top.
-Remove the word that may get moderated.
OVERALL RATING: 4/5 stars; [hearted]; [not author-hearted]










