Re: The LittleBIGR eview Group [Everythin g in One!]
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07-16-2009 06:46 PM
http://www.youtube.com/watch?v=_Ela8-Wbwek - The Krakens Lair
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 01:25 AM
hey when you have the chance... i dont know if m not suppost to request them... But if you are reviewing levels please review my level.
Name: World of Colour
Creator: Coweycow
its my first level i tried to make look good and fun. im going to be making better ones soon but for now this is the best one i have. If you can please review id really be greatful!
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 08:04 AM
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 08:38 AM
METROID
AUTHOR: AdamSnipeySnipe
DIFFICULTY: [Hard]
POSITIVES: You said this is your first level, and I have to say that this is exceptional for a rookie level. I mean, the visuals were detailed, the gameplay was widely varied and fun at the same time, there were three epic boss fights, and frankly there weren't a lot of things wrong with it. Of course there are early-creator mistakes, but with more creating experience and time learning the tools you'll automatically not make those mistakes. Overall this is a first level with a lot of positives and potential that falls short of greatness but is still very good.
NEGATIVES: There was a lot of visible dark matter. You really don't want to have any dark matter visible, and certainly don't make it into platforms. Dark matter, while classified as a material, is in my opinion a tool and not a material to be used in sight of the player. Also the enemies were sometimes very easy, especially those that occupied one plane. Make it harder for the player; make it not as simple as walking in front and jumping. Also the final boss was very difficult to figure out; I mean, the hint said aim for the back of the throat, so it was misleading.
NITPICKS: The explosions at the end were underwhelming, there weren't enough of them. Go for something more epic and huge.
SUGGESTIONS:
-Get rid of ALL visible dark matter. Hide it.
-Make the enemies more difficult.
-Make the hint for the boss better.
-Improve the explosions at the end of the level.
NOTES: None
OVERALL RATING: 4/5 stars; [not hearted or author-hearted]







Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 11:34 AM - last edited on 07-17-2009 03:09 PM
Mitor ATV [Time Trial]
AUTHOR (PSN ID) :stuk71
CATEGORY: Race
DIFFICULTY:[Medium]
LEVEL LOCATION: Algeria (Northwest Africa)
PROS:
As you are directed by an anonymous trainer, you make your way through different obstacles that will get you prepped up and ready to face a giant ATV(All Terrain Vehicle). Your goal is to reach the main switch within it to turn it off (or defeat it). The level feels like a SOTC (Shadow of the Colossus) boss battle since the protagonist (Your Sackboy) must overcome a massive creature. You must defeat the boss within the 180 seconds time frame given by the race clock. Once inside, you encounter similar obstacles to the ones that you trained for. At the same time you confront new ones. As for my LBP playing experience, the combination of materials used to create the training facility at the beginning is new and works really well with the level. The extra added thin layer to the front part of the facility add a pleasant sense of depth and detail. The level feels very organized and functions accordingly. Its surprising to see that it is the author's first published level. I cannot wait to see what he will come up with in the future.
CONS:
None
NITPICKS:
- One can dodge the cardboard box and continue to the lower floor of the ATV. Being able to dodge it makes you realize that it was needed the box to proceed to the next door by pushing it.
SUGGESTIONS:
- I attempted to reach the finish line without having go through the giant ATV, but I see that you thought about that possible loop hole and removed the checkpoint. It only lowers when you reach the end of the ATV. It is very well done, but I was able to go through the plasma balls and reach the end. Add more scenery/things to the environment before and after the ATV. Since the ATV and the scoreboard takes up most of the space, the added scenery may be made out of the thinnest material and placed in the farthest back layer. The scenery can be dark rocks, mountains or boulders. Stickers can be placed onto these newly added scenery objects.
- So players know that they must push the cardboard over paste stickers on the bock that reads: "Push". Add a thin material out of disappearing material that is just as big as the cardboard box and glue it to this same box. The disappearing material will be activated when the player reaches the switch to the right. This way the word "Push" wont be read and will not confuse the player before pulling the switch. At the same time you can just place a colored circle sticker on the box and also place the sticker in the lower floor where the player must push the box. This is done so that players do not have to once again reach the upper level and then push the box over. This suggestion might not be that necessary since what I think you want to do is make the players come up with the answers to the questions that the obstacles bring.
- Make part 2 with a story explaining the giant ATVs. If you think that a story might ruin it then just make another elaborate giant ATV.
OVERALL RATING: 4/5 


VERY GOOD! [level hearted and author not hearted]



Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 12:55 PM - last edited on 07-17-2009 03:10 PM
Somebody's sack trippin' up in here
AUTHOR (PSN ID) : MrDapper
CATEGORY: Story
DIFFICULTY:[Medium]
LEVEL LOCATION: Mexico
PROS:
You become a member of a click(group) and take part in this gang war that is occurring in LBP. Sackboys are shooting each other down and martial artists have joined the mix to make matters worse. The interesting thing is that this type of story is actually played out by sackboys attending high school. Its The visuals are acceptable and the story runs from start to finish. Some obstacles are alright while others are surprising.
CONS:
The story is nice and the level has couple of obstacles feel like they were made by an experienced player. The downfall is that the visuals need some extra polishing and some obstacles need to be fully tested. The characters look like their were not given much attention.
NITPICKS:
- While on the windmill, I let go of the grabbable material and fell to the beginning of the level.
SUGGESTIONS:
- Make the school more detailed. It looks rather simple. You can add a door to the background either by a sticker or with a thin layer of wood material.
- Make the school be on top of some stairs made out of concrete or stone material.
- I saw that you attempted to cut the outline of the characters, but turned out to be difficult. I urge that you try again. A photo of a character on top of a square material looks bad. As if you decided on not investing more time on the level's details. I encourage that you shape the outline of at least one character and the copy/paste the template so you can use it for all the others. Add movement to the characters. They are all just standing there. Place a square made out of dark matter above them. Attach a piston between the block and the character so that it looks like they are jumping.
- The last two suggestions MUST be applied to the area where the sticker of the two characters fighting is located. I was expecting something more in that area, but sadly encountered a thin block with a photo on it.
- Make the checkpoint right before the windmill be at least a double life checkpoint. It will be very difficult to maintain everyone alive while in multiplayer mode.
- The area of the windmill is rather tricky, but in a confusing way. Not in a challenging manner. The big arrow you placed can make the players think that they must unpress R1 in this particular region in order to take hold of the grabable material of the windmill. I would place the arrow over the middle of the windmill. This way the players wont see it due to the camera angle and once they do they will know what to do.
- When I let go if the windmill's grabbable material I fell right back to the beginning of the level. This happened because the left-hand side of the windmill is completely exposed with no wall. Use dark matter and make it really thin. Doing so will make the dark matter invisible and thus not affecting your scenery. Make it all three layers thick and make it cover the whole left side of the windmill.
OVERALL RATING: 3/5 

[ Level and author not hearted ]
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 03:06 PM - last edited on 07-17-2009 04:43 PM
Purgatory
AUTHOR (PSN ID) : Nay214
CATEGORY: Story
DIFFICULTY: [Easy]
LEVEL LOCATION: Italy (West of Europe)
PROS:
The level started off alright providing the player with a brief conversation with GOD. The level's icon matches the level's theme since its a cloud.
CONS:
- The level was short.
- Lack of pleasant visuals.
- A lot of walking; which makes the level be uneventful.
- No music
- No level description
NITPICKS:
- Button in "Heck" does not work
SUGGESTIONS:
- Change all the "i"s in GOD's magic mouths to "I"s. Not capitalizing the letter looks rather wrong. Especially if it's GOD talking.
- Add a camera to the King's mouth. The King is rather big for the game screen and he cannot be seen.
- Make the level longer in both paths (Heaven and 'Heck'). If you do, make sure to add obstacles. Players just don't want to breeze through a level.
- Add clouds to the background in heaven. The skyline is really empty. You can make these clouds my using dark matter material and make cloud shaped out of the thinnest material. I suggest you use circle shapes. Using dark matter helps the creative process since it floats by itself and does not require anything else. Once the clouds have been given shape, paste a big white sticker over it and then place a cloud sticker over the white sticker. To vary the type of clouds, make at least two more clouds with different shapes.
- Add ceiling lights in the roof just above the red button. Make them turn on with a proximity sensor. This will add to the temptation to press it. Tweak the visibility of the proximity sensor so that it is not seen.
- You can also add a choir sound effect that is activated when the player gets close to the button. Make sure to tweak it so that it is not visible.
- Add music to three parts of the level. The beginning, Heaven and 'Heck'. Select them so that they are distinctly different. Make the music for 'Heck' be activated the red button. Make Heaven's music be activated just as sackboy is walking on the clouds. Tweak them all so that the music boxes are not visible.
- There is a red button that was apparently left after a trial run while testing the level. It is just under the disappearing material in heaven. It is flipped upside down. Delete it.
- Add a level description. Leaving it blank shows the player that you did not dedicate more time to your level. To edit it just hover over your level, scroll to the right and select description.
- In regards to the obstacles, play a couple of more levels so that you may get inspired.
OVERALL RATING: 2/5 
Needs Work [ Level and author not hearted ]
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 04:11 PM
TOPTIMUS
AUTHOR (PSN ID) : Nay214
CATEGORY: Other
DIFFICULTY: [Simple]
LEVEL LOCATION: Far West of Europe
PROS:
I know that this is not your level. Your friend created it with your account so the following is actually directed to him.
- Im sad to sorry to say, but all this level really does is make players appreciate those creators that have spent time building and developing their levels to entertain others.
- It has a scoreboard so it ends quickly.
CONS:
- Really short (Approximately 20 seconds I would say)
- Confounding obstacles (There are two, but you might only encounter one)
- No Gameplay
- No visuals
- No level description
- No purpose
NITPICKS:
N/A
SUGGESTIONS:
- This type of levels does not help promote creative energy. It just feels like it was done for kicks and possibly to annoy others. If this assumption is true, then please delete it. This should be done if you want to be considered a serious creator. Players will not know it was made by a friend of yours.
- If this level was done with any real intention, the descending into the scoreboard concept is good, but you really have to put your heart into it.
OVERALL RATING: 1/5
Not Recommended [ Level and author not hearted ]
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 04:46 PM
Knaughts and crosses-uk and Tic tac toe - us
author: wilf2007
type - brain
summary: well, this is a level that plays tic tac toe against you, then shows you the impressive amount of switches it took to create said brain.
pros: it is an impressive idea, and the ability to see all the switches and the winners circle was quite nice.
Cons: unfortunately, there were some issues, I played three games, the first two, the brain stopped thinking after my second move, and never picked so I restarted, I used the same pattern, middle then upper left, on the third time, I did the same, it went , then it had only the bottom middle to pick and it would win, so I picked a different square, and I got a free turn, so where I should have lost I won. So you may want to look into that specific sequence, it maybe messing with your logic.
suggestions: keep working on it, I love the brain itself, and IM sure its just a minor thing, that has gone wrong. If I were to say anything it would be that if you get room, use it to decorate the board some more, id like it to feel more Vegas like, if you catch my meaning.
2/5 - I couldn't get a game to run correctly
author and level not hearted
Hey LeoKaristar, I've PM'd you about the re-review of my level, I thought I'd just drop a post on the thread as well just in case you haven't seen the message. Thanks again.
Re: The LittleBIGR eview Group [Everythin g in One!]
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07-17-2009 09:52 PM
to wilf: i did replay your level, and i had the same problems, but, i asked black tabard to try it also, just to be fair, i'll let you know what he says when he tells me.
on to the review:
Forest of fortune
author: non0_da_gr8
difficulty easy
type: platformer
summary: I enjoyed this level,it was well concieved and fun to play through, really, this level although not groundbreaking was well done, some good use of difrent bolts and switches hidden well in a fairly lush backround.
Pros: combo points
the level looks nice and the music goeswell also
there is enough challenge to make you do somthign but not anythign you cant get through swiftly
Cons:it could have been a little longer, and the switch to open the last door, could have been hidden better, perhaps hid it behindarock or somthing.
nitpicks/suggestions: well aside from the chainsaw thing,i noticed that one of your man eating flowers on the hidden path to the left, its head popped off after it closed for the second time, now later when i came to the falling swing i though it might be intentional, but if its not then you should fix that.
3/5
author hearted, level not hearted
http://www.youtube.com/watch?v=_Ela8-Wbwek - The Krakens Lair








