• Change country:

     

Announcements
Welcome to the LittleBigWorkshop Forums! Please take time to read the Official Rules of Conduct and the New User Guide to help us keep the community suitable for gamers of all ages. We hope you enjoy the site and all that the LittleBigWorkshop community has to offer. Please feel free to contact any member of the Moderating Team if you have any questions or concerns.

Please be courteous to others while discussing content; label your posts with *spoilers* and use a spoiler tag if they contain such information.
Frida the Bride
gocubsgo2
Posts: 473
Registered: 01-24-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

I again want to apologize to any creator whose level I have to review.  I'm having trouble uploading a particular video and whenever I have trouble it shuts down my Internet for a few hours, thus wiping out my chances of uploading a video that day.  I only have seven hours from the time I get home from school to when I go to bed.  A lot of videos take six or seven to upload, so it's a one-shot-per-day deal.  I just want to reassure you that I'm working on it.  Getting frustrated, but working on it.
Zola
Trevor_Fox
Posts: 61
Registered: 06-11-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

Hey! It's been a while, but I've finally had time to work on and publish my third Jungle Horror level. This concludes the trilogy that I've been working on. This is my first level to include a boss as well, so it'd be great to know how good I did on it, and what I could possibly do better.

 

PSN: Trevor_Fox

Level Name: Jungle Horror Part 3

 

(I could possibly continue the series, but it depends on whether or not I get a good idea on how to continue the story).

----------------------------------------------------------------------------------------------------------------

My levels are: "Klonoa Costume Tutorial/Vision 1-1," "Jungle Horror Part 1," "Jungle Horror part 2," "Jungle Horror Part 3"; "A Level that Plays Itself", and "Klonoa: Vision 5-2."

PSN: Trevor_Fox
Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

Club Ultraviolet

AUTHOR (PSN ID): TheBigTimeKillah

CATEGORY: Story

DIFFICULTY: [Medium] - [Hard]

DURATION: Approx 12 minutes

LEVEL LOCATION: North America

 

PROS:

I will start off by saying that this level has an interesting concept which works well. You (Sackboy) are eager to enter a night club ('Club Ultraviolet' to be exact). This place has lots of lights and the appropriate music. In order to gain access you are given the choice of going on a "chicken run". The difficulty found in this level is indeed enticing. You anxiously make your way through the varied path where you encounter enemies. These lead up to the big juicy piece of chicken you have been searching for. Upon your return, you find yourself solving stimulating puzzles and against a boss from whom apparently you stole the chicken. I was really impressed when I saw that the boss is able to pick up the chicken automatically. There are two main puzzles one of which is relatively quick while the other one demands more dedication. The environment is well done at the beginning.

 

CONS:

Even though this level has a couple of things to entertain you it needs something to distinguish it from others. What helped this level really receive its score was due to the logic implemented in the boss and the two puzzles. The rest is a tad forgettable. The level's concept revolves around reaching a party, but on no occasion do we see any other sack people. The feel of the level could be better if a bit of extra detail were given to it. It can be made better attained through the supplied suggestions.

 

NITPICKS:

  • Proximity sensors are visible at the boss battle.
 

OVERALL RATING:  3/5  :smileyindifferent::smileytongue::smileywink: Worth Playing [level and author not hearted]

 

SUGGESTIONS:

  • Make sackboys and girls at party. The club looks empty and does not really motivate the player to look for the chicken. Make sackboy shape cut outs using thin cardboard material. Place stickers on to these cardboard figures. The figures can be found in the "body" section of the sticker's tab. Make these figures move up and down to add an extra sense of life.
  • Just outside the room where the party is taking place a bodyguard or a bouncer may be placed. He could be the one to suggest to the player to go on the chicken run. The magic mouth can be placed on the bodyguard with a selected type of voice and camera angle to further reinforce the story.
  • In the second and the most challenging puzzle(the one involving the crane) there is a square hole where it is slightly difficult to maneuver the designated piece into it. Make this hole a tad larger. It will make the gameplay more enjoyable and less tedious.
  • Tweak the proximity sensors found within the boss battle so that it is not seen. It will make the level look more polished.
  • Add a more challenging soundtrack to the boss battle. Having to hear to the same song is anticlimactic.
  • Just when Sackboy is allowed access to the club, a photo booth moment may be added. This place where the automatic photo will be taken should be beside other Sack people. This will give it a more party feel and not look like the level is filled of imaginary friends.
  • Decorate scoreboard.
Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

[ Edited ]

The foundry smelting, the easy trophies mistery: starring Magma

AUTHOR (PSN ID): Aer-everxi_flo

CATEGORY: Boss

DIFFICULTY: [Medium] - [Hard]

DURATION: Approx 10 -15 minutes

LEVEL LOCATION: North Pacific Ocean

Promotional Video

 

PROS:

This is a level that pays tribute to the famous franchise created by Nintendo in 1987 known as Mega Man. The author recreated one of Mega Man's classic levels. You are initially informed that Magma Man is up to no good and you must stop him. He is one of the many enemies that are found within Mega Man's rogue gallery. Both the level and the bosses can be seen in the video link provided above. Obstacles such as the plasma or molten lava cauldrons (which are also seen in video), pipe decorations and his own creations make the level feel more complete. Especially for fan boys.

 

CONS:

Overall, the level feels unpolished due to some obstacles and extra details are missing. Deeper details from the game can be implemented, but are not seen. There is no music at the beginning and the odd selection/mix of materials used to create the structure of the level is not visually pleasing. If these were to be taken care of a higher rating would have been given. 

 

NITPICKS:

  • The level's name seems a bit too long.
  • There are two obstacles in particular that feel unpolished because of their possible level glitches.
  • Slight typos.
 

OVERALL RATING:  3/5  :smileyindifferent::smileytongue::smileywink: Worth Playing [level and author not hearted]

 

SUGGESTIONS:

  • Grammatically, I would spell the title like "The Smelting Foundry: Starring Magma". This is significantly short and looks more concise. Long level names tend to ward off possible players because it looks rather random.
  • A Mega Man costume tutorial can be placed at the very beginning. This will get players more involved with the level.
  • There is no music at the beginning of the level. It makes it feel empty and emotionless. Make the soundtrack be activated just as the player enters. If possible, make the actual soundtrack from the level (as it can be heard from the provided video link). This can possibly be the hardest suggestion, but it will add a tremendous sense of detail to the level. You can try doing it by yourself or find someone with the ability. Once again, I strongly recommended.
  • As you can also appreciate from the video, there are only around two or three materials that were actually used. Cut down on the different ones used for the level so that end up being three materials in total. The main structure can be the metal with the flames of the red/purple material from "The Island" scheme. The wood used should be just one. You applied two or three. I would personally apply the lighter colored wood. It just matches better with both the video and level itself.
  • Make the first magic mouth read: "He's (Not "his") expecting you. It won't be an easy task. Be careful!"
  • "mistery" is writen wrong. It should be "mystery".
  • Decorate the dark matter used as base to hold the fiery coal holders. Im referring to the ones which you have to shoot to let loose.
  • Paste Paintinator guns to the floor. Im referring to the ones located at the boss battle. Having loose paintinators makes it feel unpolished.
  • The bomb emitter is visible over the boss at the end. Tweak the emitter so that it is not visible,
  • A red sensor switch is also visible. Tweak it.
  • To make the dragon boss battle from your Mega Man level be more unique I would utilize the dragon object from the game. Color it red so that it exactly seems similar to the level itself. 
  • Decorate scoreboard with Mega Man themed stuff.
Message Edited by TOWERS_85_87 on 08-22-2009 07:48 AM
The King
Khronicol
Posts: 31
Registered: 07-27-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

[ Edited ]

Hiya! May I get a review please.

PSN: Khronicol

Level: Khronicol's Multiplayer (1,2,4) 8 Ball Pool Table.

Took me a while figurin out the logic of this. If it's at all possible review Multiplayer with 2 and/or 4 players. Unfortunately I have only been able to test the 1 and 2 player. It has few plays and I would like some feedback on what could make it (and the next tables) better.

Thanks for doing this thread, It's lead me to alot of good levels. :smileyhappy:

Thanks in advance for the review.

Message Edited by Khronicol on 08-22-2009 01:27 AM

Khronicol's Levels:
Optimus Prime Fully Functional Standalone Transformer.
Khronicol's Multiplayer (1,2,4) 8 Ball Pool Table
Instructions and 16 free switches for Pool Table.
Zola
villejamikkis
Posts: 70
Registered: 08-10-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

hello !

could u review my level ?

info:

 

PSN :villejamikkis

Level name: LBP's only SPINNING maze!

 

thank you. :smileyhappy:

Frida the Bride
gocubsgo2
Posts: 473
Registered: 01-24-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

@StargamerX

 

Your video review is here.

Frida the Bride
gocubsgo2
Posts: 473
Registered: 01-24-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

MOUNTAIN OF BROKEN DREAMS

 

AUTHOR: Craziekid

 

DIFFICULTY: [Medium]

 

POSITIVES: The saving grace for this level is the gameplay.  It was widely varied and overall fun, with the exception of a few things (see below).  It was all tasks and obstacles we've seen before, but sometimes presented in a different way than the norm.  I generally liked the mountain-climbing sections, except when they became frustrating and the ledges became too small to climb.  From jumping to swinging on sponge to falling great distances to hopping up mountains, this was a fun level that unfortunately was brought down by a number of things that have to be fixed and improved.  It seems that this level may be a first effort--or it may not, I truly don't know--but if it is, it's a good start that provides a solid foundation of gameplay.  Other areas of the creator's skills have to be improved, though.

 

NEGATIVES: I will only speak generally about the fixes needed in this level in this section.  I will go into much more depth in the suggestions section.  I want to focus on the visuals in this level.  They were very bad, to be honest.  There was almost no decoration to be found.  The only stickers I saw were on the dollar at the beginning and the two characters at the beginning and end.  This is not a good-looking level.  Add some decorations--no, a LOT of decorations in.  When I create I specialize in visuals so I may be more sensitive to poor visuals than others.  Put in what I call a material background, a series of shapes and things made out of regular materials in the back thin layer.  Put some of those shapes in the front thin layer.  Make interesting characters, not flat cutout ones around a sticker.  Add little visual details that make the level look better.  If you spend the time creating a level, players will spend the time enjoying it.

 

NITPICKS:

 

-The dollar sign at the beginning was kind of difficult to see because it was in shadows.  Put a light there to brighten things up.

 

-It was kind of obscure, if you couldn't read the sign, that the dollar was needed.

 

-The elevator (the one and only elevator) moved fast, but was still a little too slow for my tastes.

 

SUGGESTIONS:

 

-Make the characters at least in one plane and not thin.  Decorate them.  Make them look and feel alive, like they're actual people you're interacting with.  Nobody likes talking to a boring person.

 

-Hide the dark matter!  Never show dark matter unless you absolutely have no other option.  And even then, make it as small as possible so as to make it not visible, only a hole in the material.  Dark matter is a tool, not a material.  

 

-Plenty of the mountain sections, while fun at first, became grueling and repetitive.  Players don't want repetitive gameplay of 'okay, climb up fifty miniscule stairs.'  Make them easier or make them shorter.  

 

-A few switches were visible.  Media Molecule's levels have switches visible, yes, but they are put in stylishly and out of the way, usually not very visible unless you look.  Hide these visible switches, keys, emitters, etc.

 

-On the one skull in the level the magic mouth should be invisible.

 

-I understand there should be jagged corners, as after all, you are climbing a mountain.  However, they all seemed to be carbon copies of each other.  I'd suggest mixing the design of the mountains up a little bit.

 

-Some materials didn't fit well with each other.  Especially at the end, where there is rusty metal and a light wood.

 

-The part where two fiery blocks come together with you in the middle could be improved.  Place the sensor switch on the back wall and make the radius wider.

 

-When falling after getting pulled sideways quickly by a piece of sponge, I would suggest having a platform directly under Sackboy, not to the right.

 

-The vehicle at the end moved too slow for my tastes.  I noticed the rubber wheels didn't turn and the vehicle moved very slowly.  Fix this.

 

NOTES: None

 

OVERALL RATING: 2/5 stars; [not hearted or author-hearted]

Frida the Bride
gocubsgo2
Posts: 473
Registered: 01-24-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

TUTORIAL-LAND ADVENTURE

 

AUTHOR: Ratboy909

 

DIFFICULTY: [Hard]

 

POSITIVES: From when I first stepped into this level I could tell it was going to be a good one.  From the gorgeous recreated background--using the layer glitch, I assume--to the detailed, nice-looking pillars this level was pure eye candy.  I could tell you spent quite a bit of time recreating the background from the tutorials.  Obviously it can't be perfect and it wasn't laid out the same as the original background, but that didn't matter.  It looked very good on its own.  The gameplay was also surprisingly good.  I only have a few gripes about it, and for the most part this was an A-plus level with attention to detail, a huge amount of polish, and great visuals and genuinely fun gameplay.  There are only a few fixable issues that need to be addressed before I call this an exceptional level.

 

NEGATIVES: First, the level was simply too short.  I'm not sure if this was due to the large amount of stars in the background, but it was short indeed.  Second, one of the gameplay sections was frustratingly difficult.  The black-and-white platforms in different layers, made of glass, became very frustrating after some...creative deaths.  One time I ran into one fire half-circle and was launched into the electric one.  Switching between the layers was difficult.  Make the platforms overlap a bit more.  Oher than that, there's not much else bad I can say about this level.  

 

NITPICKS:

 

-I didn't understand why there was an invisible wall of dark matter/rubber at the top of the series of pillars with a prize at the end.

 

-I saw some visible dark matter.  I'll repeat myself: dark matter is a tool, not a material.  Cover it up, please.  Thank you.  :smileytongue:

 

SUGGESTIONS:

 

-Make the level longer or make a sequel.  This was a bite-sized glimpse of what could be a good series of levels with beautiful visuals and fun gameplay.

 

-Hide the dark matter!  Plain and simple.  

 

-Get rid of that invisible dark matter wall, as said in the nitpicks section.  

 

NOTES: You're a relatively well known creator, Ratboy, and you've got the skills to become widely known.  Keep going!  :smileyhappy:

 

OVERALL RATING: 4/5 stars; [hearted]; [already author-hearted]

Zola
Livewire410
Posts: 79
Registered: 07-11-2009
0

Re: The LittleBIGReview Group [Everything in One!] OPEN

 Could you review my level please?

 

PSN: Livewire410

Level Name: Lost Somewhere In Time

 

Thanks!