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Mags the Mechanic
DarkDedede
Posts: 2,333
Registered: 11-14-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

If you could, I would like a review of my "Not Another Crane Game!"  Thanks :smileyhappy:
Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

[ Edited ]

 

Modern Train Bomb Survival

AUTHOR: humoristi

CATEGORY: Survival Challenge

DIFFICULTY: [Medium]

DURATION: Approx. 6-7 minutes

LOCATION: Morocco (Western Europe)

 

PROS:

The icon is a photo taken from the level itself. It looks inviting and promotes players to give it a try. I like the happy vibe that the level emits with its colors and balloons. Players are given the option of selecting their soundtrack for when running through the train. The train itself is well structured and its contents are varied with it has several diverse carts. What really caught my eye in this level was the switch logic placed onto the emitted bombs. The author has surely placed a mechanism that tracks the player so that it knows exactly where to drop the bombs. This helps make the level spontaneous and unpredictable since it will always depend on how you play. The longer you stay, the environment changes from day time to night time. As this transpires, the lights within the train turn on. The photos below can be taken as a "Before and After". They show the train in pristine conditions and then when the bombs are falling. You may also detach dangerous looking carts, those that seem to pack a punch with lots of bombs, by a grab sensor that the author placed in all the carts. This level is an obvious great multiplayer since you may also just detach a cart (while your friend is in it) to sabotage your friend's point score. The well developed score board is a plus as well.

 

CONS:

Besides the attention to details, the only downside of this level is that we have basically have already seen this style of survival challenge. As mentioned before though, the author implemented a player tracking switch logic which helps it stand out from others.

 

NITPICKS:

  • The moon that is suppose to demonstrate the top scores only works the first time you grab it. The scores will not reshow when grabbing the moon again.
  

NOTES:

  • I would have liked to played it in hard mode to see its difficulty since in normal mode was so hectic. Should be a real treat.

 

Originality 3/5

Creativity 3.5/5

Sounds 4/5

Visuals 4/5

Design 4/5

Gameplay 4/5

Replay 3.5/5

 

OVERALL SCORE: 4/5  :smileyindifferent::smileytongue::smileywink::smileyhappy: Very Good!! [level hearted but author not hearted]

 

  

 

  

 

  

 

SUGGESTIONS:

 

  •  The moon that demonstrates the top scores should be done the following way. Place a thin layered material or a set of custom letter over the moon that read "TOP SCORES". These letters may be attached with invisible rods. Placing them would help eliminate one of the two magic mouths that are currently attached to the moon. Just as the moon is grabbed it should instantly show the scores. This will help the level feel more polished.
  • Have you tried adding sackpeople n the train? They can be photos of random sackpeople costumes you make. Their facial expressions may be either happy or scared because of the bombs. Scream can be activated when the are destroyed.
  • At the scoreboard, I would add two things. A train sound effect (from the monster pack) that activates as the player is falling onto the scoreboard. The other idea is that a jet can be placed in a hidden area within/around the scoreboard so that smoke fills that screen. There is just something about these final two suggestions that I consider it a MUST to bring the level together or make it feel more complete.
  • Lights that flicker (turn on and off) can also be placed at the scoreboard.
  • States at the pink colored box where the appropriate sticker can be found in order to play the level in its outmost difficulty.
Message Edited by TOWERS_85_87 on 12-28-2009 03:44 PM
Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

Underworld Adventure!

AUTHOR: Callahan09

CATEGORY: Platformer/Story/Boss

DIFFICULTY: [Medium]

DURATION: Both Difficulties Approx. 8 minutes

LOCATION: Japan (Eastern Asia)

Promotional Post

 

PROS:

You enter a temple/Church. A sackgirl within it informs you of a mystical possibility that by ringing the bell you will be capable of venturing into the Underworld. Being the ever so curious Sackboy, you go in search for the bell and ring it. After a bit of exploring, you are taken to depths of evil where spikes and vast amounts of red stains are the preferred decor. As you continue, you confront a sign that reads "HARD/EASY". On my first run, I went through HARD mode. The logic switch system functions properly in everything. This level is pretty well rounded. It has a couple of switch puzzles, some good old platforming, some well accommodate hazards and a nice looking boss. Some of these can be directly seen in the photos. There was a platform at the end that looked incredibly well as it ascended back to the church and the deadly gas moved/swayed close to it in a blissful manner. An aspect that really stood out for me was the attention to the sounds. Most things had a sound. This really helps players live the level. 

 

CONS:

The idea of being in a stable place, going into a hectic world and returning has been seen in the past. The visuals in some areas still need a bit of work.

 

NITPICKS:

  • The level gets laggish in the section with all the eyes. This occurred to me while playing in single mode. I can only imagine how it gets if there are several players at once.
  • There is poor orientation in a specific area of the level. The place Im referring to is where the end paths of the HARD and EASY paths meet. Those that play it for the first time will try to go in through the path that they have yet to go into. A third and fourth path also get into the mix confusing the player a bit. The two paths Im referring to is the one with the non rotating yellow circles and the one that takes you to the floor above. This does not affect the gameplay much, but it tends to confuse. 
 

NOTES:

  • I played the level both in HARD and EASY modes.

 

Originality 3.5/5

Creativity 4/5

Sounds 4.5/5

Visuals 3.5/5

Design 4/5

Gameplay 3.5/5

Replay 3.5/5

 

OVERALL SCORE: 4/5  :smileyindifferent::smileytongue::smileywink::smileyhappy: Very Good!! [level hearted but author not hearted]

 

  

 

  

 

  

 

SUGGESTIONS:

  • Add more visuals in some areas. These places are at the beginning (the temple). These visuals can be objects like vases or dishes on the walls. These can be found from the History Pack.
  • Add a sound effect to the lever that activates the platform where the red light moves to reach an appropriate space below it.
  • Add a sound effect to when the red light reaches the pre-designed slot.
  • Add a light at the lift. The lift Im referring to is the one at the one. The one that takes you back to the temple. The light should not be too intense. Something like blue, green, yellow or white. Tweak the light so that it is under "shadow".
Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

Here is the latest level review distribution line up :

 

gocubsgo2:

  • Space World 2 by Caseymike1
  • Pixeland Adventures, Level 2-2 by Mushpie

 

grayspence:

  • "Leap of Faith 1 (OSP)" by i_r_me 
  • World of twisted stars by Animespora


ItsTylerRandall:

  • Hidden Stickers by GLiTcH2 ♥ by Little Xim

 

Cannibal606:

  • The Strange by automatica
  • The Old Well in the Backyard by aWold


Suspek_One:

  • LittleBig Contra: Stage-1 Jungle by Leonidas2123 ♥ by Little Xim
  • Helghast (Killzone 2) Costume Tutorial ♥ by Little Xim

 

Coweycow:

  • Time Off


Mushpie:

  • Time Off

 

Myself:

  • Undersea Adventure by Crudzilla
  • Monsters for a Girlcreeture by ThePood

 

 

If any reviewer finds himself without a level to review feel free to select one of the two levels below or review a level you played online. I you have any questions don't hesitate to ask.

 

Soon to be selected or distributed:

  1. "North Pole Adventure" by toxictroop
  2. "Save The Love!" by Bounwest
  3. "Leap of Faith 2 (OSP)" by i_r_me
  4. "Leap of Faith 3 (OSP)" by i_r_me
  5. "Not Another Crane Game!" by DarkDedede

 

                                                            TOWERS_85_87

                                                         - LittleBIGReviewers -

 

P.S.

  • If I overlooked anyone's level please let me know.
LittleBigNewbie
telepip
Posts: 2
Registered: 12-11-2009
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

Please look at my first level

 

Little Big Bakery

 

I have since discovered there is another level with the same name, so make sure it's from the username: telepip

 

 

Thank you very much, look forward to hearing back from you!

LittleBigNewbie
Callahan09
Posts: 3
Registered: 12-06-2009
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

Thank you for your review, TOWERS!  I enjoyed reading it and seeing the screen shots that you selected.  Your suggestions were great and I'll take them into consideration for tweaking the level and republishing and also for my future creations.  I'm glad that you liked the level enough to give it a heart!  Makes it all worth while.  Take care.
LittleBigNewbie
humoristi
Posts: 5
Registered: 12-06-2009
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

Thank you very much! Very good review, i will do suggested changes to my level.:smileyvery-happy:

 

Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

[ Edited ]

Undersea Adventure

AUTHOR: Crudzilla

CATEGORY: Boss/Story

DIFFICULTY: [Medium]

DURATION: Approx. 15 minutes

LOCATION: Soon

Promotional Post

 

PROS:

This level was noticeably inspired by the game BioShock. Personally, I never played the franchise, but plan on doing so very shortly. You are part of a huge ship who's captain order you to go out in the middle of the night to travel over uncharted waters and reach a mysterious building on an island. As you make your way through the building, you are taken to so great undersea depths via a pod. This then takes you to what appears to be a facility with glass walls which allows you to view the sea around you. This also means that creatures from the sea may also view you. You interact with this creature on more than one occasion and it is very thrilling. Even though it was inspired by the game, the author applied his own vision to the level and made it stand out. Some of these include his own underwater yellow swim suit; which can be seen in one of the photos below. This suit is utilized so that you fix a broken corridor so that you may proceed. This is one of the most innovative parts of the level. Especially considering that it was made around the game's launch. Having said this, some parts have been left without tweaking, but playing the level is still worth it. At the end you confront an unknown individual who appears to seek your destruction. Will you be able to get past his hazards and survive this undersea adventure? Its up to you Sackboy.

 

CONS:

Low on sound effects and no update has been given to it since the release of the Creator's kit. Both these aspects have been taken into consideration in the suggestions so the author should have no problem updating his level.

 

NITPICKS:

  • PIstons on tentacles are visible.
  • Magnetic switches are visible.
  • Dark Matter is exposed in more than one area.
  • The Underwater suit malfunctioned in my first run. Worked fine in the other two runs I gave it though.
 

NOTES:

I believe that I played this level a long time ago as some parts looked familiar.

 

Originality 3.5/5

Creativity 4/5

Sounds 3/5

Visuals 3.5/5

Design 4/5

Gameplay 3.5/5

Replay 3/5

 

OVERALL SCORE: 3.5/5  :smileyindifferent::smileytongue::smileywink::smileyhappy: Worth Playing/Very Good!! [level and author not hearted]

   

 

  

 

  

 

SUGGESTIONS:

  • The house at the beginning feels too quite. Add sound effects to the doors and/or mechanisms.
  • Place a light in front of the inflatable at the beginning. Nobody is going to go into the sea at night without any sort of orientation right? :smileywink:
  • Add water sound effects as the inflatable is driven over the sea.
  • Add a red push button to the area with the yellow suit. This switch should be connected to an emitter. The purpose of this is so if that the yellow suit breaks a new one may respawn and be at the player's disposal. Like I mentioned in the nitpicks, the first time I played the suit broke its arms and I had to restart the level. Placing this emitter with the red push button will help players successfully complete your level. Make sure to tweak the red push button so that it is set to "One Shot". I would place the button right after the three steps to the right. They can be seen in the image I placed above.
  • I would place a 'mechanism engaged' sound effect on the yellow suit. The sound should be triggered when the player closes and opens the suit's arms. This would be a nice attention to detail.
  • Place a "Successful task" sound effect to when each bridge is placed correctly. Since this part of the level requires precision, it will help reinforce the players' confidence that they have placed them how they are suppose to go. 
  • Once both bridges are placed, add another sound effect but add a camera angle. The sound effect is another 'mechanism engaged' or it can be a 'big impact' sound effect. Whichever you prefer really. The camera angle should show the door being lowered so that players know they may proceed.
  • After the Creator's Kit that Mm released, several tweaks should be made to some aspects of the level. For example, all the pistons may now be tweaked so that they are not visible. Do so especially for the pistons attached to the spherical pod and the tentacles that you placed. Being able to see the pistons takes away from the experience. Both pistons Im referring to can be seen in the photos I took above.
  • All the motor bolts on the fish are also visible. Tweak them so that they are not visible.
  • A lot of dark matter is visible in a two specific parts of the level. One of the parts Im referring to is where the tentacles break into the facility. Dark matter can be seen at the lowest floor where the spikes are located. The dark matter can also be seen in the fifth photo above. The other are with dark matter is the one with the rotating yellow platforms. Cover these and any other dark matter that I forgot to mention with either stickers and/or decorations so that it is not visible. If covering them does not look good, then remove the dark matter and place it somewhere else.
  • Green Magnetic Key switches are visible in the area with all the tentacles. Tweak them so that they are not visible.
  • A 'break' or 'wood crackle' sound effect should be placed on the walls that break when the tentacles force their way in. The sound speaker should be tweaked so that it is activated upon "destruction'.
  • Place infinite life checkpoints in some areas of the level where the difficulty is greater. One of these areas is where just before the yellow platforms are located.
  • There is an area with a walkie talkie. Glue it to the ground. I dragged it all the way to the right,passed the enemies and to where the following checkpoint was located. I accidentally knocked the checkpoint into the deadly yellow gas. After knocking it down, I died and kept respawning inside the deadly yellow gas. Glue the checkpoint to the floor as well to avoid such an accident from occurring again.
Message Edited by TOWERS_85_87 on 12-14-2009 10:11 AM
LittleBigNewbie
crudzilla
Posts: 3
Registered: 12-09-2009
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] TEMPORARILY CLOSED ★ ★

Thanks for the review Towers.  I actually checked the thread earlier today (I live in Japan) and when I saw that my level was up for review I went back in updated it with the new checkpoints, removed visible pistons and did some other tweaks (spotted and removed those green switches too).  I guess you probably played it yesterday though...  Ah well :smileyhappy:  The other advice (especially about aditional sound effects) spot on though.  It does feel a little empty in places.  I might go back and improve it but I'm working on some other concepts too :smileywink:

 

Thanks again,

 

Crudzilla

Uncle Jalapeño
TOWERS_85_87
Posts: 834
Registered: 12-22-2008
0

Re: ★ ★ The LittleBIGReview Group [Everything in One!] OPEN ★ ★

[ Edited ]

Monsters for a Girlcreeture

AUTHOR: ThePood

CATEGORY: Platformer

DIFFICULTY: [Easy] - [Medium]

DURATION: Approx. 10 minutes

LOCATION: South Pacific Ocean

Promotional Post

 

PROS:

This level is filled with beastly monsters that lurk in the deepest regions of the LBP forest. They have the ability of frightening the some of even the bravest Sackboys and girls. There is a main creature at the beginning who gives an introduction and then the player is on his/her own. These creatures seem to be of prehistoric nature and show no remorse towards Sackboy as they see you as a meal. A giant spider at the end seems to have had several victims as skulls are scattered under it. You then find a contraption that is composed of two big dark rings. Lights light up as you take hold of it and there is a pretty nifty ride involved with it. Personally, I feel this is the best part of the level in regards to visuals and design.

 

CONS:

The level is in some need of polishing. It would do it some good if more sounds and visual appeal were added.

 

NITPICKS:

  • I fell in between a gap and reached the level's template floor.
  • There is a visible green magnetic switch at the end.
 

NOTES:

None

 

Originality 3.5/5

Creativity 3.5/5

Sounds 2/5

Visuals 3.5/5

Design 3/5

Gameplay 3/5

Replay 2/5

 

OVERALL SCORE: 3/5  :smileyindifferent::smileytongue::smileywink: Worth Playing [level and author not hearted]

 

  

 

  

 

  

 

SUGGESTIONS:

  • Add deadly gas right under and just between the blue creature's mouth and the cliff. The creature is in the third photo. Im suggesting that you make this addition because like I said earlier in the review I fell in between this gap. I saw some skulls and grabable black sponges on the level's floor.  
  • Tweak the magnetic green switch at the end so that it is not visible.
  • Since I noticed that you bought the Monster pack, I suggest that you utilize the creature/monster sound effects and add several of them to all the creatures in your level.
  • A couple of stickers and decorations would do good to your level. One of these stickers can the the Rust and fingerprint stickers.
Message Edited by TOWERS_85_87 on 12-16-2009 12:12 PM