Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 06:58 AM
Add me for an Online Create buddy!
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 11:51 AM
gocubsgo2 wrote:COLOURLESS HAIKU LIZARD RAY WHEEL SUPER BAGEL
AUTHOR: TubaDude49
DIFFICULTY: [Medium]
CATEGORY: Platformer
POSITIVES: The title was strange, seemingly a mishmash of unrelated words, but it caught my attention, that's for sure.
NEGATIVES:
-There is unstickered dissolve material at the beginning of the level, and indeed throughout it. It is considered unprofessional by the community at large to have unstickered/un-covered-up dissolve in a level. I suggest stickering/decorating it.
-There is dark matter visible by the mouth of the lizard. It is considered unprofessional by the community at large to have visible dark matter. I suggest hiding it out of sight.
-The level seemed very random, with no unifying theme or concept. This can be a positive in some cases, but it was simply TOO random, in my opinion, with no obvious or discernible theme.
-After the rocket-vehicle section, the whole platform/area is built out of dark matter and nothing else. It's unprofessional to have any visible dark matter, as said above. Also, there were no stickers, decorations, or visual enchancements of any kind. I suggest spending a lot more time on this section, improving it, putting much more effort forth.
-I saw The Collector, made by Media Molecule themselves, in the abovementioned dark matter section. It's considered, well, lazy to have Mm-made objects in a level. I suggest replacing The Collector with a new, custom-made villain/character.
-I saw the butler-type enemy from the Wedding levels, made by Mm. For the same reason as replacing the Collector, I suggest you replace this character as well.
-The giant wheel was confusing. I definitely do not suggest using glass for the platforms, set against the background that is there now. I couldn't see where I was jumping most of the time.
-The giant wheel moved too fast to be able to get out of it in a reasonably short amount of time. I suggest slowing the wheel down and testing and checking to see what speed is just right.
-At the checkpoint after exiting the wheel, there is no jetpack. If the player somehow lost his/her jetpack, it would be impossible to finish the level. Place a jetpack at that checkpoint.
-A short ways after the aforementioned checkpoint, there is a visible player proximity switch. Make it invisible.
-At the boss battle, there were numerous things wrong. First, the camera angle did not show the boss, so it was really luck to hit the boss at all. Second, the boss was a simple Mm-made object; make it your own! Make it custom! Third, the whole setting was built out of dark matter. This is a large "no-no."
-The visuals were subpar. I found little eye candy. They don't have to be spectacular, only adequate. However, they were not.
NITPICKS:
-Look at the level description. I saw a few grammar errors in the last two sentences. It's unprofessional to not have good grammar and spelling in a level. I suggest fixing it.
SUGGESTIONS:
-Look into, consider, or implement the negatives and nitpick.
NOTES: I always try to be objective in my reviews, and I believe I have in this. My rating is my honest, objective opinion of the level.
OVERALL RATING: 1/5 stars; [not hearted or author-hearted]
Message Edited by gocubsgo2 on 01-16-2010 05:28 PM
Thank you, I just completely fixed half the level, all the visible dark matter and dissolve material were removed, I removed every single MM object, leading to a cooler "battle"(I haven't put in any attacks yet) against a fiery black hole. The "point room" was completely deleted, allowing me to put a sub-wheel inside the wheel. The Collecter's voice was sent into the omniscent "spirit" of the dark dimension.
The glass was meant for exactly that purpouse ,to infuriate, so I left that as is.
As you see by the name, it was meant to be completely random.
The grammatical errors were to some extent fixed, but I remain tied to the 5-7-5 sylablle haiku form.
As I said before, thank you, the level is much better now. I don't want another review, but if you have the chance, could you look at the update to see if I'm on the right track?
"Launch Octopus - Mega Man X" (Linear Run)
http://www.youtube.com/watch?v=aLKaGwdp6wg
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 01:15 PM
The Cardboard Mountain
AUTHOR (PSN ID): septamus112
CATEGORY: Platformer
DIFFICULTY:[EASY] [Medium]
DURATION: Approx 8-10min
Summary : as perivously stated this level was already reviewed:
review :
have taken the liberty to review: "Cardbord Mountain" by septamus112.
PROS: The level creator knows a great deal about the corner editor and it is evident. The oddly-made angles made this look like a real mountain. The gameplay was not repetitious in any way.
CONS: The levels materials were poorly chosen. I know it was themed with cardboard, but it wasn't vibrant or unique. It seemed placed in to get away with not having 5-8 materials chosen. Even with the cardboard theme, the sponge was poorly chosen. You should have selected basic sponge for the theme you went for.
NITPICKS:
*before the part with the visible sensor switch, you can fall behind the mountain and get stuck there. Fix this.
*The clouds were unnecessary for your theme.
FINAL NOTE:
3/5 stars (not hearted or author hearted)
you are traversing a mountain to get to the finish line.
PROS:
i like the overall look of this level, though many people might find it bland i found it to be different and pleasing. all the mechanics work well and fit in the level great.
CONS:
no plot, just climb up and over . nothing that made me go hey i really want to get over this mountain . a few spots that i fell into because there was no 3rd row backing and i got stuck.
NITPICKS:
- fix some of the death spots that make you die for no reason, mainly due to there not being any 3rd row space.
- one of the coaster parts ( mine carts) when you come off it there is a spawn point but when you fall off the mine cart you easily die. might fix that. ( i fell into the gas below 2 times.
NOTES:
- none
Originality 4/5 (i searched for other titles like it only found 3 so yeah nice)
Creativity 4/5 ( using cardboard doesnt really push the creative part much , but its an artistic choice)
Sounds 3/5
Visuals 3/5
Design 3.5/5
Gameplay 4/5
Replay 2/5
OVERALL SCORE: 4/5 Good! [level and author hearted]
Bouncing Boom!! v1.4
PvP Boat Battle [2 players or more only] v1.1
Beach hotel demolishion survival
platinum get!!
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
[ Edited ]
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01-17-2010 01:35 PM - last edited on 01-18-2010 08:48 AM
The Daily Commute
AUTHOR (PSN ID): SiLeNtEcHoS
CATEGORY: Platformer
DIFFICULTY:[EASY] [Medium]
DURATION: Approx 8-10min
Summary : you are late for work and must get to the office, so you can grid away with the other poor souls in the cubicals.
PROS:
wow great work on the atmosphere ( the look of the level). the music went well, with the overall look too. i like how you artisticly made the daily grid like hell . lol
CONS:
- the story doesn't hold up and it is not all that interesting.
- the car you had at the bottom was really jerky to use.
- people might go into your level thinking its like really stroy driven , but its not . instead yo should describe it as a symbolisim for the daily commute instead.
NITPICKS:
- none really everything worked well, except the car.
suggestions:
- describe it as a platformer that symbolizes the daily commute. and have them know that you like them to appreaciate the atmosphere , and symbolisim instead of story and what not.
Originality 3/5
Creativity 3/5
Sounds 4/5
Visuals 4/5
Design 3.5/5
Gameplay 4/5
Replay 2/5
OVERALL SCORE: 3.5/5 is good but needs little description changes [level and author not hearted]
ill put up the reiew of rusted 1: later tonight
Bouncing Boom!! v1.4
PvP Boat Battle [2 players or more only] v1.1
Beach hotel demolishion survival
platinum get!!
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 01:50 PM
Also i have another level for you to review: The Enchanted Forest V1.2
Thank you!
Play My Levels!
Best ones are:
1. The Forgotten City of Atlantis
2. The Forgotten City of Atlantis 2: Poseidon's Fork
3. The Enchanted Forest V1.2
4. Sunken Lair
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 02:58 PM
Hello there! I have a new level so thought I would get you wonderful guys to review it! ![]()
Please bear in mind that it is purposely short and is just a quick introduction level to a series I have planned.
Thank you!
I don't believe I got my previous level, 'Pretty Simple' reviewed by you guys but I know I can't ask for two are once so I will post again tomorrow or something! ![]()
Thanks a lot, Jack.
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 03:22 PM
PSN ID - Shadowralen
Just got back into LBP! New level - Gangplank Galleon. Old levels: Treacherous Temple, Untamed Inferno, VR Battle Arena, Adventure Field.
For webcomics and other stuff: www.studiorewrite.com
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 04:32 PM
Hi, can someone review my level
The Metropolitan Sewage Works (Water)
psn: Switchfoot1208
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-17-2010 05:34 PM
I would like a review!
PSN: Dr_Vab
Level Name: The Escape (Single Player)
Description: A platform level with a big emphasis put on collecting the point bubbles consecutively creating point combos.
Thanks in Advance, I really appreciate it!
PSN: Dr_Vab
Top Levels Published: Donkey Kong Country 4: Bramble Scramble, The Unfair Platformer, The Forbidden Lair, The Unfair Platformer 2
Newest Level: The Escape (Single Player)
Re: ★ ★ The LittleBIGR eview Group [Everythin g in One!] OPEN ★ ★
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01-18-2010 05:48 AM
"Launch Octopus - Mega Man X" (Linear Run)
http://www.youtube.com/watch?v=aLKaGwdp6wg








